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Materials moving in animation

Posted: Sun Feb 01, 2015 4:11 am
by tschwenke
Hi,
Just a quick question. Materials on some faces are moving in my animation as if they are not correctly "baked" to the mesh. Any ideas?
Best wishes,
Thomas

Re: Materials moving in animation

Posted: Sun Feb 01, 2015 5:26 am
by face_off
Hi, this would happen if you were using Octane procedural textures (like checks), and using a projection on the checks nodes that is NOT "UV". For example, is you use a Linear projection, when you move the geometry, the check reference point will not move. This is because the geometry from the Poser scene is all in "world space", and does not use transforms (Octane Placement nodes).

So in summary, using a UV projection to fix this.

Paul