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A little thing about morph mixer

Posted: Thu Jan 29, 2015 8:43 am
by CANDITO
Hello,

just a little thing i noticed about the use of the morph mixer with octane,
i you cycle a bunch of keys on your morph targets and don't deactivate
instance LW clones in your render target, cycle won't work, you will just
get the animation on your first keyframes...
Hope this will help, just did 600 frames last night and realize this this morning ;)
Cheers

Oliv

Re: A little thing about morph mixer

Posted: Thu Jan 29, 2015 9:15 am
by juanjgon
Yes, this is a know behavior. The instances cant't have deformations, all inherit the shape of the first one.

-Juanjo

Re: A little thing about morph mixer

Posted: Thu Jan 29, 2015 9:37 am
by CANDITO
In fact it's not an instance, it's an object with a morphmixer apply on it

Oliv

Re: A little thing about morph mixer

Posted: Thu Jan 29, 2015 9:45 am
by juanjgon
But the object with the morph deformations doesn't have LW clones in the scene?

-Juanjo

Re: A little thing about morph mixer

Posted: Thu Jan 29, 2015 10:06 pm
by CANDITO
Yes indeed,

so the cycling process of the original object is also
affected by it?
Anyway thanks juanjo for your help!

Oliv