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System RAM being eaten up

Posted: Wed Jan 28, 2015 8:16 pm
by 01rich01
I am trying to render lots of small images over a long period of time (a couple of days). But after about 12hr of rendering (~9000 frames), my system RAM gets exceeded (16GB) causing Blender to crash and my render to stop. I notice during rendering my RAM slowly increases.

My specs are:
Blender 2.71.5
Octane v1
Octane server 5.2
Win 7 x64


Here is a photo of the error, as I didn't have enough RAM to print screen!
Image

Re: System RAM being eaten up

Posted: Wed Jan 28, 2015 8:28 pm
by glimpse
isn't that a blender issue? I mean, OctaneRender itself, seems to use not so much..-anyway, just to avoid these issues I've dropped 32GB in my system (not because I need, but because some software issues sometimes get a bit anoying & having bit more room for those is a wise move, though at certain cost..)

Re: System RAM being eaten up

Posted: Wed Jan 28, 2015 9:09 pm
by 01rich01
It's certainly problem from within the Blender application, but i'm not sure if the root cause is Blender or Octane (I'm using the Blender for Octane version downloaded from here). It's definitely a bug somewhere as the RAM usage just goes up and up, so even if I had 32GB it will still crash but just take longer.

Re: System RAM being eaten up

Posted: Wed Jan 28, 2015 11:49 pm
by prehabitat
I'd start with some routine maintenance just to eliminate it as a possibility. (updates, reboot PC, etc). HOWEVER, the only times I've experienced this (2-3 times in my lifetime) a software update fixed it.

I mainly just wanted to chime in so I could say I was glad to see someone else still likes Command & Conquer ! :D

Re: System RAM being eaten up

Posted: Thu Jan 29, 2015 10:45 pm
by 01rich01
Ha ha, got to love a bit of RA3!

I've tried running a windows update and gfx driver update. I think I will re-install all my software at the weekend and hope that'll sort it.