Page 1 of 1

problem with material "blackbody emission"

Posted: Tue Jan 27, 2015 10:51 pm
by guigui441987
Hi,

In my scene i have a lot of material "blackbody emission" on an object and it's working good, but if i duplicate this object or i create an other object with an other material with "blackbody emission" the lighting change. the emission of light decrease.

Why ?

Thanks

Re: problem with material "blackbody emission"

Posted: Tue Jan 27, 2015 11:02 pm
by aoktar
Hi,
it's general pitfall. Because it collects to a single mesh. So it will normalize the emision of lighting. Explained many times. Solution is to understand how's the things in background. How's exported to octane structures. If you put a octane object tag, every illumination will be normalized.
Read this faq: http://render.otoy.com/forum/viewtopic.php?f=30&t=40997

Re: problem with material "blackbody emission"

Posted: Tue Jan 27, 2015 11:20 pm
by guigui441987
It happen if i enlarge or i shrink my object. The light is much more powerfull if i shrink my object and the light is decreasing if i enlarge it.