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Fog object shadow visibility

Posted: Sun Jan 25, 2015 10:16 am
by kacperspala
Hi there,

Im making big fog object and all works well, im just curious whats the correct approach (c4D) - if i turn the normals inside i cant generate fog. If the normals are 'normal' (pointed outside) than the fog is perfect. Also , what about shadow visibility in the octane object tag - should i turn it on or off ?

K.