Dfinitive GUIDE to NOISE avoidance / reduction ??
Posted: Fri Jan 23, 2015 11:54 pm
Hello Otoy,
I have found interior scenes I have made that I find impossible to create without a great ammount of noise. There MUST be a way.!!!
Can you please post a definitive guide of noise / grain avoidance in creating a scene?
I have tried all Kernels, all settings, 11 gpus at high sampling rates.... light portals, etc.
I suspect there has something to do with the way octane light works, its size, sampling, ies settings, etc. ( scaling down lights will induce extra noise )
Please advice. Rendering at 4X, noise reduction and then scaling down is not a solution, the whole point of octane is speed.
I have seen very clean images from other users, so i know Octane can do this.
Secondly, users dont really care if a render tool is 100% unbiosed, as long as it looks good, adding a noise reduction / averaging within the shaders, as an option is a must, even if this does not make it 100% unbiosed. Otoy please do this at shader level and not only on post processing. The hot pixel removal tool you provide is not really usable when the real problem on noise shows up.
Thank you!
I have found interior scenes I have made that I find impossible to create without a great ammount of noise. There MUST be a way.!!!
Can you please post a definitive guide of noise / grain avoidance in creating a scene?
I have tried all Kernels, all settings, 11 gpus at high sampling rates.... light portals, etc.
I suspect there has something to do with the way octane light works, its size, sampling, ies settings, etc. ( scaling down lights will induce extra noise )
Please advice. Rendering at 4X, noise reduction and then scaling down is not a solution, the whole point of octane is speed.
I have seen very clean images from other users, so i know Octane can do this.
Secondly, users dont really care if a render tool is 100% unbiosed, as long as it looks good, adding a noise reduction / averaging within the shaders, as an option is a must, even if this does not make it 100% unbiosed. Otoy please do this at shader level and not only on post processing. The hot pixel removal tool you provide is not really usable when the real problem on noise shows up.
Thank you!