Blackbody emission and one poligon face issue
Posted: Fri Jan 23, 2015 10:02 pm
Check the screenshots.
I've noticed that if I have an emission from an alpha channel, it looks correct but only from one side. If I were to flip that single polygon face over, I can see the cutout of the alpha, but no blackbody emission. Why is that? Notice in the renders that the surface below the UI is very reflective, so we should be seeing a reflection, but in the first image, you can't. In the second, I've flipped the image over 180˚, and now you can see a reflection, but notice the "top" (was the bottom of this polygon face) is very dim. Is there something I'm not doing correctly in my emission texture?
Using Octane v2.04.1 / C4D R15
I've noticed that if I have an emission from an alpha channel, it looks correct but only from one side. If I were to flip that single polygon face over, I can see the cutout of the alpha, but no blackbody emission. Why is that? Notice in the renders that the surface below the UI is very reflective, so we should be seeing a reflection, but in the first image, you can't. In the second, I've flipped the image over 180˚, and now you can see a reflection, but notice the "top" (was the bottom of this polygon face) is very dim. Is there something I'm not doing correctly in my emission texture?
Using Octane v2.04.1 / C4D R15