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Scattering Medium Emission: Broken?

Posted: Wed Jan 21, 2015 6:39 pm
by jate
I want to make sure this isn't just me...

When I updated to the R16 version of Octane (was on R15), adding a "Scattering Medium" to Medium, and then adding an Texture Emission or BlackBody no longer emits any light.

Is this purposeful (I assume there'd be a way to do volumetric glass emission another way as effectively if so now)?

Image

If you need more info, let me know. (Environment set to 0 to cancel out default light).

I know this changed, because I did it on a project, and it no longer works when I open it in this new version.

Thanks!

Re: Scattering Medium Emission: Broken?

Posted: Wed Jan 21, 2015 7:39 pm
by aoktar
You should not add to medium. Emission is correct slot. Add a blackbody/texture emission to emission slot.
Don't forget to check interactive help, manual and some sample scenes.

Re: Scattering Medium Emission: Broken?

Posted: Wed Jan 21, 2015 8:57 pm
by abstrax
Emission in the scatter medium got broken with 2.20 and will be fixed with the next development release.