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Octane Gradient Texture

Posted: Mon Jan 19, 2015 9:38 am
by sampakinpa
Hi,
Can someone explain how to setup an octaneGradientTexture node for making a gradient texture from one color to another like the maya ramp texture?

Re: Octane Gradient Texture

Posted: Mon Jan 19, 2015 11:05 pm
by zboog
I'd be interested in knowing this as well, because I messed around with it recently and ended up just using gradient file images because the Octane gradient texture didn't seem to work as I expected (like the Maya ramp).

Re: Octane Gradient Texture

Posted: Sun Feb 15, 2015 10:04 pm
by ciboulot
The octaneGradientTexture is not a ramp texture.
It take the luminance value of the input texture, and remap the black and white value white the selected color.

Re: Octane Gradient Texture

Posted: Mon Feb 16, 2015 9:47 am
by Wenneker
You can use it to create a ramp style gradient if you connect it to a (cosine) mix texture.

Re: Octane Gradient Texture

Posted: Mon Feb 16, 2015 11:06 am
by sampakinpa
Can you give us an example of the connection order to achieve that?

Re: Octane Gradient Texture

Posted: Mon Feb 16, 2015 5:51 pm
by p3taoctane
The cosine has two inputs in textures .. what does the cosine mix connect to ... the diffuse?

I can't seem it to work?

Appreciate any help

Thaks

Re: Octane Gradient Texture

Posted: Wed Feb 18, 2015 1:07 pm
by Wenneker
Sorry I was mistaken it works a little different than I remembered.

You can however stil get a ramp like effect using the gradient texture. Just connect a sawtooth / triangle or sine wave to the input. If you place a colorCorrect in between you can even adjust the transition by changing gamma.

Re: Octane Gradient Texture

Posted: Wed Feb 18, 2015 1:38 pm
by prodviz
Cool, cheers for the info.

Re: Octane Gradient Texture

Posted: Thu Feb 19, 2015 7:48 am
by sampakinpa
Thanks :)

Re: Octane Gradient Texture

Posted: Thu Feb 19, 2015 4:13 pm
by p3taoctane
Thanks that is a big help