Some Clarification on Standalone and ORDS Plugin
Posted: Fri Jan 16, 2015 4:33 pm
I just bought the standalone and Daz Studio beta versions of the program. The purchase was prompted by the absolutely fabulous renders and render times seen in various advertisements and videos. However, the differences between the standalone version and the plugin are a bit confusing as is the number of variant tutorials on how to use the software. The following questions are an effort to get on the right track. Any help toward that end will be greatly appreciated:
1. Material Creation – If I am not mistaken, Daz Studio materials will not work with the standalone or plugin versions, correct? You can see a diffuse texture and but otherwise the material will not react correctly to the lighting and rendering options of Octane. Does this mean that if I need to create a custom material I must to do it inside the standalone package and import that material into Daz Studio? I don’t see any options to add new or different nodes inside the nge window of the Daz plugin.
2. My primary use for the Octane software was going to be characters rendered out of Daz with shadowcatcher for compositing purposes. I saw a thread about shadowcatching in the forums but there seemed to be some question over the total functionality. Is this a viable tactic with the current plugin or would I be better served exporting the posed character into standalone for rendering?
3. Outdoor scenes are going to be created with Vue 11, to include HDR images from it to streamline lighting with the shadowcatcher character renders. For indoor scenes I’m not sure which the best route is. I tried adding a point light to the scene in Daz but it had no effect on the Octane render preview. It feels like the Daz plugin is useful only when you need relatively simple lighting setups, not so much if you want secondary lights or emissions from something like a glowing weapon or explosion.
Thanks.
1. Material Creation – If I am not mistaken, Daz Studio materials will not work with the standalone or plugin versions, correct? You can see a diffuse texture and but otherwise the material will not react correctly to the lighting and rendering options of Octane. Does this mean that if I need to create a custom material I must to do it inside the standalone package and import that material into Daz Studio? I don’t see any options to add new or different nodes inside the nge window of the Daz plugin.
2. My primary use for the Octane software was going to be characters rendered out of Daz with shadowcatcher for compositing purposes. I saw a thread about shadowcatching in the forums but there seemed to be some question over the total functionality. Is this a viable tactic with the current plugin or would I be better served exporting the posed character into standalone for rendering?
3. Outdoor scenes are going to be created with Vue 11, to include HDR images from it to streamline lighting with the shadowcatcher character renders. For indoor scenes I’m not sure which the best route is. I tried adding a point light to the scene in Daz but it had no effect on the Octane render preview. It feels like the Daz plugin is useful only when you need relatively simple lighting setups, not so much if you want secondary lights or emissions from something like a glowing weapon or explosion.
Thanks.