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Substance painter metalness

Posted: Tue Jan 13, 2015 6:02 am
by lakris
Is it possible to create "metalness" texture or what they Call it in Substance painter, and then use it in Blender Octane rende?

Thx

Re: Substance painter metalness

Posted: Sat Jan 17, 2015 4:41 pm
by lakris
Nobody using Allegorithmic Substance Painter with Octane Render Blender?

I cant figure out which slots to put the diff maps?
Its like the Blender Octane is missing slots.

Ive created a cube in Blender and gave it gold color and painted rust in Substance Painter.
Then exported the maps. and in Octane Blender im trying to add them, to create my cube with the right look.

Basecolor
Diffuse
Glossiness
Normal
Roughness
Specular

But where and why? :-)

Re: Substance painter metalness

Posted: Sun Jan 18, 2015 9:36 am
by kubicki3d
I don’t use SP and I’m not sure what those maps look like, but I guess you’d need to mix & multiply some of them and focus on Diffuse, Roughness, Specular and Normal slots in the Glossy shader. For metallic look, if you aim for a colored metal, it might help to feed some color data into the Specular slot.
It would be quite helpful if you posted the maps you had got from Substance Painter – indeed, it seems to be rather unpopular among Blender/Octane users.
Cheers,
Szymon