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Displacement cracks or holes at geometry edges

Posted: Mon Jan 12, 2015 3:06 pm
by Rik
Erm, anyone know how to stop this occurring?
My main aim, for only about 5 years now, is to use displacement to make realistic, modern brick walls.
brick wall displacement cracks
brick wall displacement cracks
I can close up the gaps by adding a smooth modifier of over 90degrees to the geometry but that makes the corners look wrong and rounded. It also puts weird shading on various parts of the wall. I guess this is due to the over 90 degree smooth modifier but there's no other way to close the cracks.
bricks smoothed
bricks smoothed
I tried using the displacemnt shift to close the gap but that causes the mortar to then overlap and look wrong...
displacement shift not helping.jpg
Is it actually possible to use displacement here without ripping the geometry open and making these cracks?

Re: Displacement cracks or holes at geometry edges

Posted: Mon Jan 12, 2015 6:34 pm
by Lewis
I'm getting same/similar results and woudl like to know very much is there any "trick "how to solve that beside adding chanfered edges to corners of house/building.

Re: Displacement cracks or holes at geometry edges

Posted: Mon Jan 12, 2015 8:27 pm
by prodviz
Only a guess, but would a creating a new UV for the main geometry do the trick?

Re: Displacement cracks or holes at geometry edges

Posted: Mon Jan 12, 2015 8:56 pm
by kavorka
Displace will do that at UV edges. If you wrap your UVs around, it should stop it from tearing.

Re: Displacement cracks or holes at geometry edges

Posted: Mon Jan 12, 2015 10:30 pm
by Rik
Don't think it's the uv mapping. It's a just a box map which works fine for diffuse and bump going round corners. It only goes pear shaped with displacement.

I've tried it on just a box with a new uvw boxmapped onto it and the same tearing of geometry happens.
Same on an extruded line.
Tried edit poly - chamfering edges but it just ends up a mess.

So frustrating that sticking a smooth modifier will close the geometry perfectly. Shame is messes up the shading though.

Re: Displacement cracks or holes at geometry edges

Posted: Tue Jan 13, 2015 10:00 am
by Rik
Hi Karba

Don't know if this helps but check out a similar thing in max when using the displacement approx modifier. In it, turning off split mesh seems to do exactly what we need. Doesn't seem to work when using Octane though. I'm using v 2.15

The important bit is about 6min 50secs in...

https://www.youtube.com/watch?v=rg_AF1bB53A

Re: Displacement cracks or holes at geometry edges

Posted: Wed Jan 14, 2015 2:26 pm
by Rik
Karba? Fooze? Anyone...

Re: Displacement cracks or holes at geometry edges

Posted: Wed Nov 02, 2016 12:20 pm
by BofC
Hey Rik,

Didi you ever solve this issue? I am currently experiencing the same thing.




Thanks