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MDD simulation mismatch

Posted: Fri Jan 09, 2015 2:44 pm
by mstewart152
SO this is weird. I did a bullet simulation, and saved out mdd's. Looks correct in the viewport, but octane offsets the pieces somehow. It does the same thing when not using mdd, and using the bullet cache instead. Any ideas?? THanks.

Re: MDD simulation mismatch

Posted: Fri Jan 09, 2015 2:59 pm
by mstewart152
ok, so i fixed it. lol.

I had cloned the same group of objects, and octane didn't like that. Saving them out as there own separate files fixed it. So now i have 5 separate objects instead of 1 cloned in the scene.

Re: MDD simulation mismatch

Posted: Fri Jan 09, 2015 3:25 pm
by juanjgon
mstewart152 wrote:ok, so i fixed it. lol.

I had cloned the same group of objects, and octane didn't like that. Saving them out as there own separate files fixed it. So now i have 5 separate objects instead of 1 cloned in the scene.
The problem was the "Instance LW clones" option in the render target root node options panel. If you disable this option you can work with cloned objects with deformations, even without the same deformation in each clone. You don't need to save a file for each clone if you disable this option.

-Juanjo

Re: MDD simulation mismatch

Posted: Fri Jan 09, 2015 9:10 pm
by mstewart152
oh ok, great, thanks!