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Itoo Forestpack Edge Mode implementation

Posted: Tue Jan 06, 2015 1:55 pm
by Philipp1980
Hey everyone,

I just noticed that the newest update of Forest Pack is not yet fully supported by Octane Render, in particular I mean the newest boundary checking mode "Edge" where the element are cut so they fit in the boundaries perfectly. They told me that the implementation needs to be done on the Octane Render side. That's what they posted in the forum:

"Hi, Edge mode is a feature that works at render time, removing elements which are outside of the scatter area. Therefore, it requires to implement a custom shader with certain capabilities, but actually only V-Ray allows that.

For other renderers, we have implemented an interface which can be used by the developers of these engines, to write its own shader. But since each render engine and company is different, that such feature is finally implemented will depend of them.

Sincerely, i doubt that Edge mode would be implemented in Octane, because our interface runs in CPU and cannot be executed from GPU engines. Anyway, we have sent the documentation to the Otoy team."


Is there any chance that you will implement the boundary checking edge mode anytime in the near future? I vote for that +1 :D

Re: Itoo Forestpack Edge Mode implementation

Posted: Fri Jan 09, 2015 6:31 am
by 3dgeeks
We could use this

Re: Itoo Forestpack Edge Mode implementation

Posted: Fri Jan 09, 2015 9:29 am
by mbetke
I already requested it in the 3dsmax forums here. Would be really really useful.

Re: Itoo Forestpack Edge Mode implementation

Posted: Tue Feb 03, 2015 4:07 am
by 3dgeeks
It would be also good if forests could update when in an XREF as they dont seem to work properly when in an XREF.