How to rescue scene with too many textures?
Posted: Mon Jan 05, 2015 2:12 pm
I've got a legacy project that I was hoping to re-render in Octane - however, thanks to its game roots it has faaaaar too many textures per scene for Octane to handle. (Up to 400 or so textures in a scene). It's based in 3DSMax but I can always output to other formats.
I don't really have the time to, for example, go in and texture atlas individual objects until I get under the texture limit - if I have to do that I'll probably just shelve the project.
Does anyone have any suggestions of ways to make Octane and these scenes play nicely in a more automated way? Paid plugins aren't out of the question.
I did consider baking the entire scene to one massive single texture, but wasn't sure if that would work!
I don't really have the time to, for example, go in and texture atlas individual objects until I get under the texture limit - if I have to do that I'll probably just shelve the project.
Does anyone have any suggestions of ways to make Octane and these scenes play nicely in a more automated way? Paid plugins aren't out of the question.
I did consider baking the entire scene to one massive single texture, but wasn't sure if that would work!