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After rain pavement
Posted: Sat Jan 03, 2015 1:11 am
by Synce
First try with photogrammetry. I live in Paris, so I share with you a liiiittle part of one of the street near my place.
More informations here
http://simonmajar.com/essays/
Re: After rain pavement
Posted: Sat Jan 03, 2015 10:13 am
by rappet
This is very interesting. And you have succeeded well with your try... Looking good.
Which version did you use? Standard?
Can you show the object with another kernel (geometry, material ID, ....) to show us more how your basic obj looks like.
Again... Very interesting

Re: After rain pavement
Posted: Sat Jan 03, 2015 2:15 pm
by renderspaz
Wow very realistic. Nicely done!
Re: After rain pavement
Posted: Sat Jan 03, 2015 6:31 pm
by Tugpsx
Wow! Impressive. Very detailed and realistic like to attention to detail, was this generated from a scan? the curl of the decaying leaves the placement of debris on the target stone the moss and dirt between the rocks. Job well done.
Re: After rain pavement
Posted: Sat Jan 03, 2015 8:50 pm
by niuq.cam
Le chemin du St Graal. Belle précision. J'adore.

Re: After rain pavement
Posted: Sun Jan 04, 2015 5:29 pm
by Synce
Ahah oui, bientôt la matrice!
I use the 3dsMax plugin, 2.16. I don't really like the standalone.
Thanks guys, but I didn't do so much, it is a scan of a real place. It's one mesh, here is the clay mode:
I'll do a quick video to show you the scan 360°.
Here is one of the photography used for the scan:
Re: After rain pavement
Posted: Sun Jan 04, 2015 7:43 pm
by rappet
Thanx for sharing.
But did you do this with the standard version or professional version?
Before entering Octane, did you end up with an obj/mtl and texturefiles?
And how do the texture maps look like...?
Lot of questions, I know, but it is very interesting
Greetz,
Re: After rain pavement
Posted: Sun Jan 04, 2015 8:37 pm
by Synce
Professional version, I guess. Well the one I paid for ^^
PhotoScan generate a mesh and a texture. I choosed the maximum polygons possible (around 2millions), and a 8k texture. Basically, the texture is my photos mapped to the geometry. So not completely usable for 3d. So I worked a bit the texture to have something more look like an albedo, without lighting information. But it's pretty difficult to have something perfect, so I'll do it for further projects, this was a quick test. Anyway I made the material (glossy), with diffuse, specular and roughness, which I generated from my 'albedo'. No need for bump with so much polygons.
Re: After rain pavement
Posted: Mon Jan 05, 2015 2:14 am
by Synce
Here is a short video
Re: After rain pavement
Posted: Mon Jan 12, 2015 11:54 am
by DJenkins
Such a fantastic method and outcome!