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TurbulenceFD
Posted: Wed Dec 31, 2014 8:11 am
by garytyler
Is there any support for TurbulenceFD in the current or upcoming versions of the plugin?
Re: TurbulenceFD
Posted: Fri Jan 02, 2015 8:21 pm
by rafg
If only! Interested to know if that day is coming sometime soon?
Re: TurbulenceFD
Posted: Fri Jan 02, 2015 8:42 pm
by aoktar
no words yet.
Re: TurbulenceFD
Posted: Sat Jan 03, 2015 10:23 am
by gordonrobb
I honestly don't expect this. Octane renders geometry.
Re: TurbulenceFD
Posted: Sat Jan 03, 2015 11:20 am
by garytyler
This sounds like something Octane would pull off but it's a rather pricey solution.
http://lesterbanks.com/2014/01/driving- ... -fluids-2/
Re: TurbulenceFD
Posted: Sat Jan 03, 2015 9:18 pm
by dive
its a nice solution for the time being though ^_^ thanks!
Re: TurbulenceFD
Posted: Sun Jan 04, 2015 12:48 am
by garytyler
dive wrote:its a nice solution for the time being though ^_^ thanks!
If you have success with it, drop a reply! Maybe some samples too!
Re: TurbulenceFD
Posted: Sun Mar 15, 2015 4:58 pm
by anti86
Hi!
Aoktar, is turbulenceFD support possible, or even being talked about at all?
Thanks!
Re: TurbulenceFD
Posted: Mon Mar 16, 2015 3:49 am
by caffe3
Like gordonrobb says, it's pretty much impossible today for a GPU renderer to render something that's not geometry. This discussion was had back in 2012, and I don't think things have changed.
If you want a faster TFD render you should get Krakatoa for C4D plugin and render using it. Smoke works great with it, not sure about fire though...
More important question is, does anyone know how to perfectly match the camera (motion blur) settings of octane to c4d's physical renderer?
Cause to get a proper TFD pass for compositing, we need to keep the objects that are in the scene, obscuring or partially obscuring the smoke/fire. So later when we combine the two the smoke/fire won't just be completely on top of the image, but going through objects as it should (partially hidden behind objects that should be in front of it, or in the middle of it).
The best solution would be to ask TFD and OTOY teams to add deep compositing option, then there would be no problem whatsoever to composite the two.
Re: TurbulenceFD
Posted: Mon Mar 16, 2015 7:04 pm
by NVN
I doon't know where you got your information....but:
https://www.youtube.com/watch?v=dX8KeqYLY10
This is full cuda