Interior - copy
Posted: Tue Dec 30, 2014 3:03 pm
hi
i found a interior image that i really like. i think is has some smooth lightning and a nice atmosphere / mood. i therefore decided to use some time to see if i could create a copy of this, for practice reasons.
i have done this so far
- modeled in revit
- linked into 3ds max
- found and bought the items i could find
- modeled the tables in sketcup, exported to 3ds
- modeled the carpet using this toturial http://bertrand-benoit.com/blog/2011/02 ... rest-pack/
- tried to create materials that look the same (not easy for me)
- the 'spacewall' as i call the curved wall is done using displacement
- rendered using PT, 6000 samples, diffuse depth 8, glossy depth 8
- render size 4000x2000
- render time 10 hours (way to long i think)
- lightning, octane lightplane on top (sun gave to much contrast) power 800, samples 1000 (not sure what this does) - a octane lightplane for lightning the room. power 800, samples 1000 (not sure what this does).
what i still need, and could use some help for
- i can't figure out how to create the texture for the 'spacewall'
- finding the lamps used
- finding flowers used
- modify the ceiling texture
- modify the glass texture (no sure why, but it looks better in the reference)
- i have giving up creating the 'cobber' texture on the wall :-/
- trees need to be adjustet (to green / not sure how to get that huge contrast)
- i guess the (brown) mood is adjustet in PS, but not sure
- see if i can match the camera angle better (not easy i think)
- adding fire
- adding water
- create the ourdoor view
you are very welcome to give advices / critics / link to missing objects
edit: added a very preliminary outside view
i found a interior image that i really like. i think is has some smooth lightning and a nice atmosphere / mood. i therefore decided to use some time to see if i could create a copy of this, for practice reasons.
i have done this so far
- modeled in revit
- linked into 3ds max
- found and bought the items i could find
- modeled the tables in sketcup, exported to 3ds
- modeled the carpet using this toturial http://bertrand-benoit.com/blog/2011/02 ... rest-pack/
- tried to create materials that look the same (not easy for me)
- the 'spacewall' as i call the curved wall is done using displacement
- rendered using PT, 6000 samples, diffuse depth 8, glossy depth 8
- render size 4000x2000
- render time 10 hours (way to long i think)
- lightning, octane lightplane on top (sun gave to much contrast) power 800, samples 1000 (not sure what this does) - a octane lightplane for lightning the room. power 800, samples 1000 (not sure what this does).
what i still need, and could use some help for
- i can't figure out how to create the texture for the 'spacewall'
- finding the lamps used
- finding flowers used
- modify the ceiling texture
- modify the glass texture (no sure why, but it looks better in the reference)
- i have giving up creating the 'cobber' texture on the wall :-/
- trees need to be adjustet (to green / not sure how to get that huge contrast)
- i guess the (brown) mood is adjustet in PS, but not sure
- see if i can match the camera angle better (not easy i think)
- adding fire
- adding water
- create the ourdoor view
you are very welcome to give advices / critics / link to missing objects

edit: added a very preliminary outside view