N and K values
Posted: Sat Dec 27, 2014 11:03 am
Is it possible to have the N and K values in Maya, as shown in the Metal material scripted node:
http://render.otoy.com/forum/viewtopic.php?f=73&t=43973
'For metals you may also find an IOR, for instance you may find Gold has an IOR of 0.47. This number alone is useless, as metals have a complex index of refraction. You should get two values, called N and K. These are the real and imaginary parts of the IOR. For gold these values are around 0.47 and 2.25.'
cheers.
http://render.otoy.com/forum/viewtopic.php?f=73&t=43973
'For metals you may also find an IOR, for instance you may find Gold has an IOR of 0.47. This number alone is useless, as metals have a complex index of refraction. You should get two values, called N and K. These are the real and imaginary parts of the IOR. For gold these values are around 0.47 and 2.25.'
cheers.