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Bones exporting as mesh

Posted: Wed Nov 17, 2010 7:32 pm
by Andrew Mitchell
I did a search and couldn't find anything related so here is my issue.

When I export a scene using the latest plugin, the bones (physique) are converted and exported with the mesh, as seen below.
Image
Image


I have them set to invisible to renderer, however that has no effect on export. Is there a way to exclude them from the export. Obviously deleting them will not work, and they shouldn't be converting to mesh objects on export.

Re: Bones exporting as mesh

Posted: Tue Nov 23, 2010 1:07 pm
by [gk]
You can export "selected" in case that wont work for some reason, do: Give bones seperate unique material and give it Opacity 0%

Re: Bones exporting as mesh

Posted: Thu Nov 25, 2010 9:26 pm
by Andrew Mitchell
Export selected is not an option through the plugin, only the 3dsmax exporter menu...

Which doesn't work for me with animations.

Re: Bones exporting as mesh

Posted: Fri Nov 26, 2010 3:04 am
by [gk]
Yeah man, Im sorry for my halfassed answer..

The correct thing is ofcourse to jsut hide the bones in max..Your skinned mesh will move around regardless, and the exporter will only export visible mesh in scene..

as in this quick video I just did ->



sorry