Crystal Glasses
Posted: Fri Dec 19, 2014 10:43 pm
Still improving on my Glass renders even though I thought it too hard to be done back in June. This time exploring the world of Crystal glasses using hefty displacement maps. I still have some flaws I need to correct with these, though the realism and looks are getting better. Rendertimes for Whiskey and Champagne are about 2 hours, although I could have let them cook for more. (I was rushing them). Wine I left cooking overnight for 9 hours. The Images were rendered in the standalone version of Octane using my GTX 970 graphics card. I do sincerly love the way Octane handles glass and interactive rendering. Now, to save enough money to get Octane for Maya so that I don’t have to export the scene every time I make a change to the lighting set up, haha. All in all, these images were produced in the span of about 18 hours from modeling to unwrapping to texturing to rendering. Not too bad if I have to be honest with myself. And on the plus side; I now have a hefty library of crystal displacement maps that I made. I look forward to producing ever more intricate crystal glasses over the coming weeks, as well as perhaps doing something that isn’t glass. Haha. I do love glass though. I do, I do.
Champagne:

Wine:

Whiskey:


Champagne:

Wine:

Whiskey:
