quick zbrush doodle with new 2.15 core and net rendering
Posted: Thu Dec 18, 2014 11:57 pm
about 5 min per render, the heaviest one with the lights, disabled the GPU core I was workin on, smoothes stuff out, working on two 590gtx (main) connected to another network slave 5 gpus .. works out fine..
- gave me a lot of glitches on an old interior scene / might require optimisation on that one.. this one is quite fine, and smooth working, no crashes whatsoever - 280mb scene, PT 5 bounces, 5 min
- any idea on how to efficiently monitor network besides the windows built in option, and where is all the logging going on for daemon?
- gave me a lot of glitches on an old interior scene / might require optimisation on that one.. this one is quite fine, and smooth working, no crashes whatsoever - 280mb scene, PT 5 bounces, 5 min
- any idea on how to efficiently monitor network besides the windows built in option, and where is all the logging going on for daemon?