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Animation with procedurals.

Posted: Wed Dec 10, 2014 7:03 pm
by kavorka
We are exporting alembic files to the stand alone and just realized that the procedural materials use world space to create them, so if you move an object with a procedural texture on it in the scene, the material gets messed up. Does anyone know if there is a work around for this?

Re: Animation with procedurals.

Posted: Wed Dec 10, 2014 8:28 pm
by grimm
You should be able to change the texture to use local space, unless it's a limit with Alembic files. Marcus reminded me that they had fixed this quite some time ago. :)