Lotus Elise Type 25 Racing Green
Posted: Tue Nov 16, 2010 9:21 am
Hey,
Another 'bored in the hotel, buy and octane up a model' job.
The model came with a plain yellow body, so i decided to add a map to it with the classic racing green/yellow stripe colours.
About 2 hours of work in blender to import the max model, clean it up and approx 20 minutes to materialize/light/tonemap it in octane.
Rendertimes were approx 10 minutes per image on 2x GTX460, with default pathtracing settings, rendered at 2x res and downscaled with a sharpening filter in pshop,
The model has about 1 million triangles.
Tonemapper uses a Kodachrome 200CD response curve with slightly more gamma to reduce it's contrast a little bit. (1.16)
There's also a 0.6nm thinfilm on all the glass, it's quite visible on the headlights.
Radiance
Another 'bored in the hotel, buy and octane up a model' job.
The model came with a plain yellow body, so i decided to add a map to it with the classic racing green/yellow stripe colours.
About 2 hours of work in blender to import the max model, clean it up and approx 20 minutes to materialize/light/tonemap it in octane.
Rendertimes were approx 10 minutes per image on 2x GTX460, with default pathtracing settings, rendered at 2x res and downscaled with a sharpening filter in pshop,
The model has about 1 million triangles.
Tonemapper uses a Kodachrome 200CD response curve with slightly more gamma to reduce it's contrast a little bit. (1.16)
There's also a 0.6nm thinfilm on all the glass, it's quite visible on the headlights.
Radiance