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Lotus Elise Type 25 Racing Green

Posted: Tue Nov 16, 2010 9:21 am
by radiance
Hey,

Another 'bored in the hotel, buy and octane up a model' job.
The model came with a plain yellow body, so i decided to add a map to it with the classic racing green/yellow stripe colours.
About 2 hours of work in blender to import the max model, clean it up and approx 20 minutes to materialize/light/tonemap it in octane.
Rendertimes were approx 10 minutes per image on 2x GTX460, with default pathtracing settings, rendered at 2x res and downscaled with a sharpening filter in pshop,
The model has about 1 million triangles.
Tonemapper uses a Kodachrome 200CD response curve with slightly more gamma to reduce it's contrast a little bit. (1.16)
There's also a 0.6nm thinfilm on all the glass, it's quite visible on the headlights.
v1.jpg
v2.jpg
v3.jpg
v4.jpg
Radiance

Re: Lotus Elise Type 25 Racing Green

Posted: Tue Nov 16, 2010 10:56 am
by anomi
wow! another cool one how did you achieve the glistering particles effect in your metallic car paint? was it procedural or texture?
then the first image cld use some background. ;) but thats just secondary anyway

Re: Lotus Elise Type 25 Racing Green

Posted: Tue Nov 16, 2010 11:49 am
by jakchit
unbelievable!!

Re: Lotus Elise Type 25 Racing Green

Posted: Tue Nov 16, 2010 2:10 pm
by Chris
Top notch Rad ;) They look very realistic.

How did you do the carpaint?

Chris

Re: Lotus Elise Type 25 Racing Green

Posted: Tue Nov 16, 2010 2:21 pm
by tomas_p
Hi radiance..
Good renders.
How meny hours you nead for modeling such automobile body?

thanks

Tomas

Re: Lotus Elise Type 25 Racing Green

Posted: Tue Nov 16, 2010 2:30 pm
by tomas_p
I know that this model is bought, but a similar.

Re: Lotus Elise Type 25 Racing Green

Posted: Tue Nov 16, 2010 4:55 pm
by face
anomi wrote:wow! another cool one how did you achieve the glistering particles effect in your metallic car paint? was it procedural or texture?
then the first image cld use some background. ;) but thats just secondary anyway
Metallic is simple, use a mixed material with two glossy inputs.
The first glossy should like a mirror and the second a little bit more glossy like a simple diffuse.
Mix they together and you get a metallic look.
You can add a little fractal bump an the second one to create more glitches...
metallic_settings.jpg
metallic.jpg
Or you can play with the filmsettings to create wired stuff ;)
film_settings.jpg
film.jpg
face

PS:
It would be nice to have some mixing modes like Photoshop...

Re: Lotus Elise Type 25 Racing Green

Posted: Tue Nov 16, 2010 7:00 pm
by anomi
wow thanks FACE, that simple? and that cld take a lot of time to get, even maya's preset car paint shader to look excactly how u want it, let alone building urs from scratch

i highly support that photoshop style blending modes and a layer node for octane, that wld be awsome. :D

Re: Lotus Elise Type 25 Racing Green

Posted: Tue Nov 16, 2010 7:44 pm
by teecee2107
Thanks a lot, Face ! This quick tut is just what I needed.

Re: Lotus Elise Type 25 Racing Green

Posted: Tue Nov 16, 2010 9:11 pm
by Mateuet
Impresssssive!