Cloner + SplineWrap Problems
Posted: Tue Dec 09, 2014 10:32 am
Hallo guys, i have some big issues with my c4d scenes with octane.
For some reasons, my scenes with (round-about 15) Spline-Wrap deformers applied, should not render that stuff, like that what is viewed in the viewport or rendered with the advanced renderer.
If if i render with octane in the render-viewer or picture viewer, most of the spline-wraps are damaged - floating anywhere in the viewport.
Same with my second scene - here i use spline-wraps clones on a surface.
If i hit render, the spline-wraped-geometry's (cubes with 80 intersections ) are rendered in low resolution - looks like the cubes have only 1 intersection.
Seems to me, that octane is not able to collect all informations of the spline-wraps before it start rendering. (same like open the scene in c4d - need 3-4 seconds to load and update the mesh - after jumping on his correct positions)
Any ideas how to fix this?
THX!
For some reasons, my scenes with (round-about 15) Spline-Wrap deformers applied, should not render that stuff, like that what is viewed in the viewport or rendered with the advanced renderer.
If if i render with octane in the render-viewer or picture viewer, most of the spline-wraps are damaged - floating anywhere in the viewport.
Same with my second scene - here i use spline-wraps clones on a surface.
If i hit render, the spline-wraped-geometry's (cubes with 80 intersections ) are rendered in low resolution - looks like the cubes have only 1 intersection.
Seems to me, that octane is not able to collect all informations of the spline-wraps before it start rendering. (same like open the scene in c4d - need 3-4 seconds to load and update the mesh - after jumping on his correct positions)
Any ideas how to fix this?
THX!