Self-illuminated, non-lightcasting material?
Posted: Thu Dec 04, 2014 4:02 pm
I'm wondering if there's a way in Octane to create a material which will self-illuminate, but won't illuminate other objects around it?
The use case: I'm creating a comic-style project which has the lettering and speech as actual 3D objects inside the world. I want them to cast shadows and be physically present, but obviously I also want the text to be readable, even when the lighting's low. At the same time, I don't want the text to illuminate everything else!
Any way to do this?
The use case: I'm creating a comic-style project which has the lettering and speech as actual 3D objects inside the world. I want them to cast shadows and be physically present, but obviously I also want the text to be readable, even when the lighting's low. At the same time, I don't want the text to illuminate everything else!
Any way to do this?