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Displacement Tex crashes Render Slaves

Posted: Thu Dec 04, 2014 1:54 pm
by regionfive
Hi Jimstar,

it´s me again ;)

I have a network render setup with two slave machines.
So far, everything is working perfectly.
The problem comes when I plug a displacement texture to a mix tex node and start an animation render.
The render starts normally, but after some time the slaves stop working. When the desired amount of samples is almost reached (like 1985/2000),
The render either stops and it keeps going in that state forever or it crashes the display driver on the master machine.

My question is, are these known issues adressed in version 2.1x?
Does it make a difference for the render servers (v.2.65) and deamons if I install the 2.14 Standalone ?

My Setup:

Master: Win8.1| 590 GTX | i7-4930k |32GB
Slave1: Win8.1| 590 GTX | i7-860 |16GB
Slave2: OSX | 780 GTX 6GB | i7-3770k |16GB

Re: Displacement Tex crashes Render Slaves

Posted: Thu Dec 04, 2014 8:18 pm
by JimStar
It looks like some issue inside the Octane engine, not in the plugin... I will release the next plugin version (after it will be ready) using the last Octane SDK version, so it could fix this issue...

Re: Displacement Tex crashes Render Slaves

Posted: Thu Dec 04, 2014 8:51 pm
by JimStar
Have you installed Octane (standalone and slaves) on all machines using the installer?
Could you please check what values are in "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers\TdrDelay" registry key?