octane render and substance painter
Posted: Thu Dec 04, 2014 3:14 am
Hi
I'm a modo user and just started using substance painter and designer. I'm getting used to the workflow of PBR shaders using metal/roughness maps. I tried Marmoset Toolbag 2 to render with this workflow but find that it is a little limited for what I want my renders to look like. I'm not in game workflow. I'm more doing high resolution still imaging.
My question is: is Octane render able to use maps from substance painter/designer to render physically base shaders? Is Octane good to render Skin? with SSS and all epidermis/subdermal maps?
If so, I will probably be an Octane render user!!!
Thanks
I'm a modo user and just started using substance painter and designer. I'm getting used to the workflow of PBR shaders using metal/roughness maps. I tried Marmoset Toolbag 2 to render with this workflow but find that it is a little limited for what I want my renders to look like. I'm not in game workflow. I'm more doing high resolution still imaging.
My question is: is Octane render able to use maps from substance painter/designer to render physically base shaders? Is Octane good to render Skin? with SSS and all epidermis/subdermal maps?
If so, I will probably be an Octane render user!!!
Thanks