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No Untonemapped EXR Output in Blender Plugin?
Posted: Wed Dec 03, 2014 9:26 am
by HDLE
For our current project it is crucial to output images with dynamic range -- in other words, color values must be saved with floating point precision and must not be clamped between 0.0 and 1.0. I have searched the forum and found out that there should be an option to save images as untonemapped EXR; however, I can't seem to find this option in the blender plugin. Can you tell me where to find it, or is it not implemented, yet?
Re: No Untonemapped EXR Output in Blender Plugin?
Posted: Thu Feb 05, 2015 1:07 pm
by HDLE
This is still a big problem for us. We are currently working with both octane and cycles, depending on whether we need high dynamic range for a scene or not. It would be a big help if we could output untomemapped images with octane as well.
Re: No Untonemapped EXR Output in Blender Plugin?
Posted: Thu Feb 05, 2015 2:30 pm
by kubicki3d
HDLE wrote:... color values must be saved with floating point precision and must not be clamped between 0.0 and 1.0. I have searched the forum and found out that there should be an option to save images as untonemapped EXR; however, I can't seem to find this option in the blender plugin. Can you tell me where to find it, or is it not implemented, yet?
+1