Image textures with alpha
Posted: Mon Dec 01, 2014 9:50 am
I have a model where I'd like to place some decals on a surface. The decals are saved as PNG with alpha channel as well as the usual transparent layers.
When I add this texture to the given surface, it maps perfectly and I can see it aligns as I want according to the UV map - but it doesn't appear transparent in the areas that should be.
Either I'm doing something wrong, or this isn't supported, which I think is kind of weird as well.
What am I missing?
When I add this texture to the given surface, it maps perfectly and I can see it aligns as I want according to the UV map - but it doesn't appear transparent in the areas that should be.
Either I'm doing something wrong, or this isn't supported, which I think is kind of weird as well.
What am I missing?