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SOLVED - Problem with octane for lightwave

Posted: Sat Nov 29, 2014 6:14 pm
by nico_cad
Hi users!! Think that we have same problem in octane, in ipr but so in final render.
1)...I've one object that from 0 to 100 frame is blue color and to 200 frame change color in red.
2)...i've one octane light (disc) that from frame 0 to 50 is white and from 50 to 200 change color in red.
If reload the singular frame from ipr i see the change (only with reload)....if don't reload cant see the change but problem in ipr is low!!! The big problem is in final render because after 630 frame see the anim witout change as i want and this is a big big problem. Tomorrow or monday in the afternoon can send the file but i think it's strange!!!!
The test is simply you can test it fastly....you can confirm or not this problem?

Lw 11.6.3 and last octane plugin

Re: Problem with octane for lightwave

Posted: Sat Nov 29, 2014 6:21 pm
by juanjgon
Do you have the update materials and update lights options enabled in the render target root node options panel?

Re: Problem with octane for lightwave

Posted: Sat Nov 29, 2014 10:11 pm
by nico_cad
Ehm no!!!! I'vent idea for this command!!! Tomorrow control my scene but i see now render option panels on guide :ugeek: and see the flags!!!! :oops: Have too istances for particles emitter effect....its necessary aptived flag to reload every 10 frames Or not? :idea:
Thank's for answers!!

Re: Problem with octane for lightwave

Posted: Sat Nov 29, 2014 11:01 pm
by juanjgon
Nope, reload every 10 frames is a very old feature used by a few users that have thermal problem with their GPUs. You don't need to enable it at all, in fact I am thinking in deprecate it.

-Juanjo

Re: Problem with octane for lightwave

Posted: Sun Nov 30, 2014 12:23 pm
by nico_cad
Yeah!!!work's fine!!!next week hope to upload the anim!! :roll: