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The method of setting light to the interior of many light so
Posted: Fri Nov 28, 2014 7:24 am
by Goldisart
Friends !!! Who was involved in setting up the interiors ?
Optimization of the configuration of the light - Lessons .
Especially when light sources are many and they each need to configure
Re: The method of setting light to the interior of many light so
Posted: Fri Nov 28, 2014 7:42 am
by glimpse
hi, Goldisart,
show something =) as every situation is a bit different it would help to have at least a direction You're heading =)
Re: The method of setting light to the interior of many light so
Posted: Fri Nov 28, 2014 8:04 am
by Goldisart
About light under the glass I already raised the problem - solution as I realized one thing to wait long. maybe there are fake to minimize the calculation time Maybe I do something wrong 1. I turn off the light all 2. I set up my first small light sources and gradually go to great 3. I include the environment and set light
Re: The method of setting light to the interior of many light so
Posted: Fri Nov 28, 2014 9:02 am
by Goldisart
the light above the glass - render time decreased
Re: The method of setting light to the interior of many light so
Posted: Fri Nov 28, 2014 1:48 pm
by Goldisart
Here is my question - are the objects in the scenes which are not needed in the accurate processing of glossy depth - for example glossy wall - it will take a lot of time to count it pure. Are there any options ? for example, the fake material which will - see pic
Re: The method of setting light to the interior of many light so
Posted: Fri Dec 05, 2014 4:29 pm
by kcpr-raffaEl
You can try to reduce reflection noise by changing hotpixel_removal value in Octane Camera settings.
This is strange, but value "1" means no removal, and lower values resulst in stronger noise reduction effect.
Re: The method of setting light to the interior of many light so
Posted: Fri Dec 05, 2014 9:37 pm
by coilbook
Goldisart wrote:Here is my question - are the objects in the scenes which are not needed in the accurate processing of glossy depth - for example glossy wall - it will take a lot of time to count it pure. Are there any options ? for example, the fake material which will - see pic
nice to know about glossy depth Thanks
Would be cool if they can add smooth out noise feature for lights