Page 1 of 2
Viewport enhacement
Posted: Sat Feb 06, 2010 10:00 pm
by pixie
Something like what
navicam* does.
[vimeo]http://www.vimeo.com/9250596[/vimeo]
* Cinema 4D plugin
Re: Viewport enhacement
Posted: Sat Feb 06, 2010 10:01 pm
by Sam
Edit your tags, you forgot the "www" before "vimeo.com"
Nice video by the way

Re: Viewport enhacement
Posted: Sat Feb 06, 2010 11:33 pm
by pixie
Sam wrote:Edit your tags, you forgot the "www" before "vimeo.com"
Nice video by the way

Thanks, I was wondering why wasn't it working, btw I didn't forgot the "www" I just copy it as it was...
Re: Viewport enhacement
Posted: Sat Feb 06, 2010 11:41 pm
by Sam
Yeah its a small bug, the BBcode doesn't work if there's no "www"
Re: Viewport enhacement
Posted: Sun Feb 07, 2010 5:13 am
by pixelrush
I have a wee enhancement to ask for too.
Please can we have a
Home button for camera navigation.
I know this is silly but I got lost in a scene somewhere - I was zoomed in or out too far or looking in the wrong direction or something but I got totally disorientated and I had to kill Octane and start again.

Re: Viewport enhacement
Posted: Sun Feb 07, 2010 12:30 pm
by ROUBAL
+1 ! I encountered the same problem while attempting to move in a big scene.
Re: Viewport enhacement
Posted: Sun Feb 07, 2010 12:51 pm
by PhilBo
Until that is implemented, you can go to the ThinLens node and change the target and position back to 0,0,0 to reset to the origin. That way you don't have to lose all your hard work.
Re: Viewport enhacement
Posted: Sun Feb 07, 2010 1:00 pm
by radiance
this navicam does seem like a good solution to navigate large scenes.
So if i understand correctly,
when you click on the viewport , it finds the intersection with the object and then zooms in towards it ?
Radiance
Re: Viewport enhacement
Posted: Sun Feb 07, 2010 5:44 pm
by James
Might I add that blender has a new camera navigation system that looks similar, and smoother...
http://www.youtube.com/watch?v=pdXQhEutIfI
Re: Viewport enhacement
Posted: Sun Feb 07, 2010 7:18 pm
by pixie
Overall it looks an alike solution to me, and while blender and cinema 4d clearly has it, my point isn't exactly about these modelers having it, rather in enhancing the octane's own.