Problem inverting textures.
Posted: Tue Nov 25, 2014 7:20 pm
I have a texture created in DDO that is the wrong way round. The gloss (roughness) is light for the glossier bits. So I want to invert it. Easy, there's a button right there.
This is the texture loaded into the diffuse channel so that we can see what it looks like.
However, when I click on invert, this is what it looks like....
It's like this if I invert in the Texture Node, use a Texture Invert node, or in colour correction node.
If I invert the texture in Lightwave's Image Editor, it inverts the way I would expect (dark bits, become light. Light bits become dark). However, if I then apply that image to the texture node, it looks exactly the same as the first image, even though the little image in the node shows the texture inverted.
Am I missing something?
This is the texture loaded into the diffuse channel so that we can see what it looks like.
However, when I click on invert, this is what it looks like....
It's like this if I invert in the Texture Node, use a Texture Invert node, or in colour correction node.
If I invert the texture in Lightwave's Image Editor, it inverts the way I would expect (dark bits, become light. Light bits become dark). However, if I then apply that image to the texture node, it looks exactly the same as the first image, even though the little image in the node shows the texture inverted.
Am I missing something?