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motion blur on specular materials

Posted: Fri Nov 21, 2014 9:31 am
by garytyler
Does anyone have tricks for managing noise in motion blur of fast moving specular-rich materials, like chrome car wheels? I may be missing something, because it seems even PMC at very high sample rates aren't doing much for me here.

Re: motion blur on specular materials

Posted: Fri Nov 21, 2014 5:47 pm
by garytyler
Here's a little information about what I'm dealing with. I'd like to know how to deal with this when I need to. The specular reflections on the light posts are clearly the biggest issue. I've got the sample rate on the street lights at a 700:100 ratio with the headlights and sky environment. The hotpixel setting is at .7. This render time is already around 40 minutes/frame. There are 10 street lights in the scene. I'm just curious what can be done in this scenario, if anything. Thanks.

Re: motion blur on specular materials

Posted: Fri Nov 21, 2014 6:02 pm
by aoktar
why don't use DL or PT?