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render pass issue

Posted: Fri Nov 21, 2014 8:44 am
by bphoton
hi... i'm working on print Project area.. with high definition file ...

My resolution is 10 000 pix by 13 000 pixels.. 300 dpi ....

i'm on C4D last bulit r16... with the very last version of Octane and Nvidia drivers.. i'm on mac OS X yosemite last built .... i got an external nestor tower with an titan black edition 6go ..

the render it self works fine.. i use the direct lighting mode with 2650 samples ... each time i want to "enable" the render pass, octane doesn't want to render the picture ...

Does Anyone has got the same issue ?
Best

Re: render pass issue

Posted: Fri Nov 21, 2014 12:35 pm
by aoktar
can't understand what you mean sorry.
Check this topic: http://render.otoy.com/forum/viewtopic.php?f=30&t=43581

Re: render pass issue

Posted: Fri Nov 21, 2014 6:48 pm
by stratified
bphoton wrote:hi... i'm working on print Project area.. with high definition file ...

My resolution is 10 000 pix by 13 000 pixels.. 300 dpi ....

i'm on C4D last bulit r16... with the very last version of Octane and Nvidia drivers.. i'm on mac OS X yosemite last built .... i got an external nestor tower with an titan black edition 6go ..

the render it self works fine.. i use the direct lighting mode with 2650 samples ... each time i want to "enable" the render pass, octane doesn't want to render the picture ...

Does Anyone has got the same issue ?
Best
Hi,

Can you check the memory stats?

A film buffer of 10000 x 13000 pixels with 4 floating point RGBA values (a floating point number is 4 bytes) occupies 10000 * 13000 * 4 * 4 ~ 2GB. Each extra render pass you enable requires an extra film buffer so it doesn't take too much to max out a 6GB card.

cheers,
Thomas

Re: render pass issue

Posted: Mon Nov 24, 2014 2:31 am
by bphoton
thank you :)..i 'll check this