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Dust

Posted: Thu Nov 20, 2014 6:19 pm
by Diz1
Hi

I'm trying to create a dust effect, where a diffuse material lies on top of an object. In non-octane world I go to my C4d material Alpha>Texture and apply a Falloff gradient in the y direction, hey presto I have dust settling on the top of my object.

How would I do this with an Octane mix material? falloffmap faces the camera, so I can't see it's that. Any help would be gratefully appreciated!

Thanks
Diz

Re: Dust

Posted: Fri Nov 21, 2014 4:16 pm
by bepeg4d
Something like this?
Schermata 2014-11-21 alle 17.12.20.jpg

Re: Dust

Posted: Sat Nov 22, 2014 7:43 pm
by Diz1
Ciao bepeg4d!

Thanks very much for your time with this. Thanks to you I have discovered what the Sine Wave texture generator does! However, I am having trouble assigning a suitable transform to my model, I get the effect on a primitive but not for my model. Would it be possible for you to PM me your scene, so I can understand the voodoo that it is at work here? I noticed for the arms on your figure that the 'dust' is settling at the ends and not the top of the mesh, so presumably I would have to apply a different material if any part is oriented differently?

Grazie mille per il vostro aiuto!

Re: Dust

Posted: Sat Nov 22, 2014 8:03 pm
by aoktar
you can check projection types. There is also xyz(world) transform

Re: Dust

Posted: Sat Nov 22, 2014 9:36 pm
by Diz1
This is the effect I'm after:
Image
Sorry, I'm still failing to see how I can set this up!
I guess what I need is a way of using a normal to control the opacity...

Re: Dust

Posted: Wed Nov 26, 2014 10:00 am
by bepeg4d
hi Diz,
yes you are right about the position of the dust on the arms... i was too lazy to fine tuning the projection on arms and feets :D
this way works better for simple geometry, here is the scene corrected so you can check:
Dust_0001.png
Dust_0001.c4d.zip
(143.71 KiB) Downloaded 318 times
for complex geometry is better to use the dirt node for driving the dust.
Dragon-Dust-01.jpg
Dragon-Dust.c4d.zip
(1.45 MiB) Downloaded 323 times

Re: Dust

Posted: Wed Nov 26, 2014 10:23 am
by pBarrelas
bepeg4d,
thanks for taking the time to setup these scenes. Your techniques works very well to get this effect in a procedural manner.

Re: Dust

Posted: Thu Nov 27, 2014 5:07 pm
by Diz1
Great! Thanks very much for taking the time to do this bepeg4d, it is much appreciated. I see there are a few downloads, so hopefully others will benefit also.
Diz

Re: Dust

Posted: Thu Nov 27, 2014 5:12 pm
by bepeg4d
;)

Re: Dust

Posted: Thu Nov 27, 2014 7:08 pm
by djart
@bepeg4d, i say thank you too :) Very nice shader.