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Universal Displacement disable?

Posted: Wed Nov 19, 2014 7:26 pm
by JustinYounger
C4D has it in the render settings, but a universal button to disable displacement would really help speed up workflow until render time. Right now I have to do it in each material.

Re: Universal Displacement disable?

Posted: Thu Nov 20, 2014 12:31 am
by aoktar
do you want this for interactive mode(LV) ?

Re: Universal Displacement disable?

Posted: Sun Dec 07, 2014 4:31 pm
by JustinYounger
Yea, sending displacement maps to preview renders in the live viewer, or even the picture viewer for tests before final render takes significantly longer. C4D has a universal displacement on/off switch in its render settings, which helps speed up a lot of workflows. It would be a nice thing to have in the kernel next to Keep Environment and such.

Re: Universal Displacement disable?

Posted: Sun Dec 07, 2014 5:49 pm
by aoktar
You shouldn't compare with other renderers. They are not working realtime. But we are watching all resources and extra parameters can cause speed downs. Anyway i'll keep this on my mind. Let's check on future.

Re: Universal Displacement disable?

Posted: Sun Dec 07, 2014 9:24 pm
by JustinYounger
Definitely not comparing them. But disabling displacement speeds up everything in Octane for workflow. Its just difficult to do on a per texture basis.
Thanks for looking into it!

Re: Universal Displacement disable?

Posted: Mon Dec 08, 2014 8:35 am
by djart
@JustinYounger, you could use a workaround... just keyframe all displacement values on frame 1, and set everything to Zero on frame 0 and keyframe it.
So you can do fast testrenders with just moving the Timeslider from 1(with displacement) to 0(without displacement).

If you need to testrender some animation without displacement, just move frame "0 and 1" back in the Timeline until the animation is done.

cheers,
djart

Re: Universal Displacement disable?

Posted: Mon Dec 08, 2014 5:58 pm
by JustinYounger
Good tip, I usually just disable them once they are perfected and do everything else and turn them on later. I do miss that button in C4D though to just stop them as I work and hit it later. Seems like it might be an easy worthwhile addition down the road. Thanks!

Re: Universal Displacement disable?

Posted: Wed Apr 05, 2023 9:55 pm
by abraminmotion
It's been nearly a decade - has this feature been implimented yet?