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Is there like a default rendering make?

Posted: Wed Nov 19, 2014 9:34 am
by jang2235
How to create a basic rendering Fog Render like ??
Image

Re: Is there like a default rendering make?

Posted: Wed Nov 19, 2014 9:53 am
by juanjgon
Can you send to me this object to test it here? ... it has a weird artifact in the Octane Z-Depth render. Perhaps the model has a problem, or there is a bug in Octane.

-Juanjo

Re: Is there like a default rendering make?

Posted: Wed Nov 19, 2014 3:51 pm
by atnreg
I may be on totally wrong path with this but just came to my mind from my experience (and manual) that Octane does not like other than Tris and Quads. I had some very strange results when I had a cylinder that had not been Poled. Try to Triple the object and then try again :)

Antti

Re: Is there like a default rendering make?

Posted: Wed Nov 19, 2014 10:39 pm
by UnCommonGrafx
If you have LWCad then "Make Quad" or "Make Convex" will fix those problems.
Otherwise, go with what Antti said.

Test Scene upload

Posted: Thu Nov 20, 2014 2:44 am
by jang2235
Test Scene upload

Re: Is there like a default rendering make?

Posted: Thu Nov 20, 2014 9:30 am
by juanjgon
I think that this is not the scene with your problem. Please check it ;)

-Juanjo

Re: Is there like a default rendering make?

Posted: Thu Nov 20, 2014 9:41 am
by jang2235
All my mistakes. Was uploaded again

Re: Is there like a default rendering make?

Posted: Thu Nov 20, 2014 9:58 am
by juanjgon
The problem is the dissolve effect in the object. Dissolve in Octane works with the opacity channel of the materials, so I think that it doesn't have the same behavior than in LW. You are making the object transparent, and the Z buffer has wrong data from the polygons inside the object

Anyway a Z buffer in a transparent object has no sense (this is not the real distance to the object surface), and at least for a fog effect I think that you should disable the dissolve feature. In this pass render all the objects without transparency or dissolve effects.

-Juanjo