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Octane / LW / Fracture - working ?

Posted: Tue Nov 18, 2014 9:07 am
by Laticis
HI,

More a follow up, just looking for confirmation please that LW Fractured Objects aren't working with the Octane Plugin.
2014-11-18_1821.png
Cheers Laticis

Re: Octane / LW / Fracture - working ?

Posted: Tue Nov 18, 2014 9:47 am
by OlaHaldor
Have you tried baking the fractured sim?

Re: Octane / LW / Fracture - working ?

Posted: Tue Nov 18, 2014 9:58 am
by juanjgon
If you have object clones, try to disable the "Instance LW clones" option in the render target root node options panel. The instances can't have deformations, like an animated fracture effect.

-Juanjo

Re: Octane / LW / Fracture - working ?

Posted: Tue Nov 18, 2014 10:33 am
by Laticis
OlaHaldor wrote:Have you tried baking the fractured sim?
Hi OlaHaldor
Ah no and to be honest I would know how.
juanjgon wrote:If you have object clones, try to disable the "Instance LW clones" option in the render target root node options panel. The instances can't have deformations, like an animated fracture effect.

-Juanjo
Hi Juanjgon,

I got instances working okay....good to know they cant have deformations...its not me then.
It should be okay to render an animated fracture via Octane though as long as its not an instance?

Cheers Laticis

Re: Octane / LW / Fracture - working ?

Posted: Tue Nov 18, 2014 11:03 am
by juanjgon
Laticis wrote: I got instances working okay....good to know they cant have deformations...its not me then.
It should be okay to render an animated fracture via Octane though as long as its not an instance?
Yes, as far I know fractures are animated like any other mesh deformation in LW, so they should work without problems.

-Juanjo

Re: Octane / LW / Fracture - working ?

Posted: Thu Nov 27, 2014 8:07 am
by Laticis
juanjgon wrote:
Laticis wrote: I got instances working okay....good to know they cant have deformations...its not me then.
It should be okay to render an animated fracture via Octane though as long as its not an instance?
Yes, as far I know fractures are animated like any other mesh deformation in LW, so they should work without problems.

-Juanjo

Sorry Juanjo I thought I responded to this thanks.

Thanks they do nicely :)

Re: Octane / LW / Fracture - working ?

Posted: Thu Nov 27, 2014 9:38 am
by atnreg
At least in LW2015 the demo scene Breaking_distance works perfectly (though there are no instances) and renders FAST! About 1 second/frame for 400 max samples (well enough) :o :)

Re: Octane / LW / Fracture - working ?

Posted: Thu Nov 27, 2014 9:43 am
by Laticis
Very fast actually.. :)

Getting instances/fracture working with Octane/Lightwave would be cool.