Render elements
Posted: Sun Nov 16, 2014 10:02 am
Hi !
I think octane opens a new way in 3D: less post production, better 3D renderings...
So i thought it was not such a big problem to not have pass like diffuse, reflexion ect...
It's very cool to have them (for debugging it's a great feature) and for postproduction also !
But for me it would be really more effective if we could have in render pass:
Zdepth, multimatte element, normal map.
I know there's is a way to have then by rendering channel ect ect but it would be so more effective to have them in render element ...
I still use vray to have this pass quickly ... and i would be so happy to put vray in the trash bin ...
Thanks !!!
Kwen
ps: multi uvwmap is a must have feature ^^ !
I think octane opens a new way in 3D: less post production, better 3D renderings...
So i thought it was not such a big problem to not have pass like diffuse, reflexion ect...
It's very cool to have them (for debugging it's a great feature) and for postproduction also !
But for me it would be really more effective if we could have in render pass:
Zdepth, multimatte element, normal map.
I know there's is a way to have then by rendering channel ect ect but it would be so more effective to have them in render element ...
I still use vray to have this pass quickly ... and i would be so happy to put vray in the trash bin ...
Thanks !!!
Kwen
ps: multi uvwmap is a must have feature ^^ !