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Render elements

Posted: Sun Nov 16, 2014 10:02 am
by thekwen
Hi !

I think octane opens a new way in 3D: less post production, better 3D renderings...
So i thought it was not such a big problem to not have pass like diffuse, reflexion ect...
It's very cool to have them (for debugging it's a great feature) and for postproduction also !
But for me it would be really more effective if we could have in render pass:

Zdepth, multimatte element, normal map.

I know there's is a way to have then by rendering channel ect ect but it would be so more effective to have them in render element ...

I still use vray to have this pass quickly ... and i would be so happy to put vray in the trash bin ...

Thanks !!!

Kwen

ps: multi uvwmap is a must have feature ^^ !

Re: Render elements

Posted: Mon Nov 17, 2014 5:03 am
by 3dgeeks
+1 for inclusion of key elements during render pass eg Mat ID, zdepth

Re: Render elements

Posted: Sun Nov 30, 2014 5:22 pm
by Dave_Yu
i need this