32 bit displacement
Posted: Fri Nov 14, 2014 2:05 pm
Wasn't sure whether to post this here or in the 3Ds Max specific, probably here would have been better, so apologies for the double post:
I've been trying to get a good workflow between Mudbox and Octane but I'm so far unable to get this to work in a production quality and reliable way. I've attached renders from Vray and also Octane. As you can see the Vray displacement is perfect (it has a few more settings of course) but the Octane one doesn't even get close with a 32 bit displacement map. I can use Octane to displace using 8 or 16 bit textures, but this is only useful for very basic displacement, but when using a production character this isn't accurate enough. Also how would you displace both inwards and outwards? I've tried using a normalised displacement with medium grey for background colour, but even this displaced incorrectly. Any ideas?
I've been trying to get a good workflow between Mudbox and Octane but I'm so far unable to get this to work in a production quality and reliable way. I've attached renders from Vray and also Octane. As you can see the Vray displacement is perfect (it has a few more settings of course) but the Octane one doesn't even get close with a 32 bit displacement map. I can use Octane to displace using 8 or 16 bit textures, but this is only useful for very basic displacement, but when using a production character this isn't accurate enough. Also how would you displace both inwards and outwards? I've tried using a normalised displacement with medium grey for background colour, but even this displaced incorrectly. Any ideas?