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Octane's equivalent to C4D's luminance?
Posted: Thu Nov 13, 2014 11:03 pm
by joeydbooth
hi guys, i wanted to know what octane's equivalent to luminance is... i don't really want to emit light from my objects or have any GI, i simply want to have hundreds of animated textures in 3d space. i don't want to use the diffuse channel because i don't need any shadow or diffuse calculations.
i have a city with thousands of planes with a 360 sperical camera flying around (which is why i cant achieve this with standard c4d), which is why i want to keep everything as optimized as possible.
all help appreciated, thank you!
Re: Octane's equivalent to C4D's luminance?
Posted: Fri Nov 14, 2014 12:34 am
by joeydbooth
i tried inputting a imagetex into the emission layer but no success... gonna keep trying
Re: Octane's equivalent to C4D's luminance?
Posted: Fri Nov 14, 2014 12:54 am
by aoktar
there is no way to do without casting light. You may try low values of emissions.
Re: Octane's equivalent to C4D's luminance?
Posted: Fri Nov 14, 2014 1:14 am
by joeydbooth
i set my render settings to GI_AMBIENT, seems to remove any sort of AO and shadows and makes my renders faster, i do still have diffusion tho...
i'll try out your suggestion aoktar
Re: Octane's equivalent to C4D's luminance?
Posted: Fri Nov 14, 2014 1:23 am
by joeydbooth
unfortunately, low emission values made my plane almost invisible.
i included a picture to show the difference.
the result on the left is just diffuse and opacity and the right is opacity and emission.
it's a fast render at the moment, i just have A LOT of frames to make and i want to optimize everything (i don't have the best card on earth either)
Re: Octane's equivalent to C4D's luminance?
Posted: Fri Nov 14, 2014 1:39 am
by aoktar
there is no other magic. You may try to play with camera imager parameters to make it more visible. I have requested this kind of material support from octane guys.
Re: Octane's equivalent to C4D's luminance?
Posted: Fri Nov 14, 2014 2:44 am
by joeydbooth
alright thanks aoktar, i decided to stick to my simple diffuse + opacity combo with gi + ambient.
the city is coming along tho and it does RENDER FAST!
looking forward to simple luminant textures in the future, the 360 camera really is a cool feature to play with when you can fly around countless geometry!
Re: Octane's equivalent to C4D's luminance?
Posted: Sat Nov 15, 2014 1:45 am
by Iceman9
A luminance channel (or some equivalent) is very high on my list of priorities for a rendering engine because I like to integrate photographic imagery and animated sequences into my 3d renders. I'm a bit surprised this doesn't exist.
Re: Octane's equivalent to C4D's luminance?
Posted: Sun Nov 16, 2014 8:02 pm
by joeydbooth
i agree with ya Iceman, guess we'll have to wait for an update!
Re: Octane's equivalent to C4D's luminance?
Posted: Wed Jun 14, 2017 10:22 pm
by FAZ
Has there been a way yet to create an image that is same brightness as source file but not cast as light? And not receive light as well? Thanks. A