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OcDS 2.1 PRE RELEASE 3rd

Posted: Sat Nov 08, 2014 9:24 pm
by t_3
right into it:

FIXES:
  • geometry placements did use the wrong rotation order which resulted in misplaced geometry due to nested rotation.
  • a bug could lead to a crash under specific circumstances during node type changes.
  • trying to start animation rendering caused the plugin to crash right away because of a forced exception that i had forgotten to remove; note: this area might need some additional work though.
  • in the color dialog it was not possible to drop new colors to the user presets.
  • when clicking textures-, system- or network-tab during rendering of v1.2 scenes, this could freeze ds because of not applied maps and thus missing vram stats (and a missed initialization of the total vram, which is displayed there, that caused a loop to run a few billion iterations ;)).
  • the first returned image when using a new camera was off-focus most of the time, since the auto-focus needed at least one update cycle to lock in; this is now corrected by taking over the dz camera focus to the octane camera when it is created (auto focus of course is still active afterwards - when set).
  • as of ds 4.7 beta the ds internal camera property indexes are changed; thus some connections between the dz camera and the oc camera are broken. the plugin now tries to identify these properties by name (so hopefully daz didn't change also the naming scheme).
  • when loading template materials (from scenes or preset) texture maps were not connected internally (even if the wiring in the node graph was in place); this could have affected old and new format scenes and (template) presets.
  • after loading v1.2 scenes/presets materials were rendered white.
note about the last point: v1.5/2.1 has new render options per material: "standard", "color", "hidden" and compare"; means you can i.e. hide single materials e.g. the objects that use this material from the scene; or render them with a plain color only (editing option follows). or compare with a material currently in the clipboard (from internal or external copy and paste). last but not least "standard" means to render the material with its current properties - and this switch was just not set when v1.2 materials were loaded, so any material got rendered with a fallback default clay material.

CHANGES:
  • added the sky map pin to the daylight environment.
  • when changing material node types, the new materials are now pre-configured (i.e. a populated roughness pin).
  • when a displacement node is created the "texture" pin is pre-configured with an empty grayscale image.
  • a button right of the "Nodegraph Editor" button in the mat tab allows to temporarily show the node type ddboxes there - this is still in the means of "quick edit"; be aware that changing node types in complex materials without examining the wiring in the node graph my lead to unexpected results.
  • a new button left to the node rgb selector allows quick access to the user preset colors (which can be saved in the color dialog).
  • when selecting rgb color nodes there is now a big color wheel directly accessible in the node editor pane (since there usually is plenty unused space).
NOTES:
there is still a number of things to do, like...
- collecting texture map properties (i.e. vram counting) after v1.2 scene loads doesn't work.
- a nbr. of things with copy & paste and a few material specific methods need to be completed.
- the values menu (with a pretty cool undo/redo feature) needs to be finished.
- instances need to be fixed, also geo grafting needs additional care.
- full support for LIE / layered images needs to be implemented.
- probably another few (hopefully) minor annoyances here and there.

INSTALLATION:
along with the last installer i had updated the (3rd party) packager to the latest version, what may have been the cause for problems on windows 8.1; this setup file is now using the previous version again - please try if you can get it to run without checking the compatibility options.

ok. giving this hot off the press i hope to have not messed up something somewhere,
however i will be offline for around half a day:
http://render.otoy.com/customerdownload ... Setup3.exe

Re: OcDS 2.1 PRE RELEASE 3rd

Posted: Sat Nov 08, 2014 9:42 pm
by feloem
Thanks man a lot, I'll give it a try, soon. For the moment I'm learning something about vue xstream. By the way, it would be a very nice job if you could make an octane plugin for vue.

Re: OcDS 2.1 PRE RELEASE 3rd

Posted: Sat Nov 08, 2014 10:11 pm
by AlfaseeD
Thanks a lot :)

Re: OcDS 2.1 PRE RELEASE 3rd

Posted: Sat Nov 08, 2014 10:42 pm
by jimgale
my large DUF files no longer locks up :) yay!

only played for a minute, but so far, biggest issue is that the (Alt-click) autofocus doesn't work (or restart rendering with a new focus). << that's not that big of a deal, but I do use it often :)

much better and more improved - will play more tonight

Re: OcDS 2.1 PRE RELEASE 3rd

Posted: Sun Nov 09, 2014 2:43 am
by bmosalt
Couple of things I noticed...

The delete button doesn't work on the Environments tab. Clicking the button brings up the "Really delete this environment" check, but when you click Yes the environment doesn't get deleted. Also the delete button is blank. I think before it had an X.

When working in the Nodegraph editor (both NGE and Quick Edit), when you load an image it resets to the top of the Material tree. So if you have a long material tree with a lot of images you then have to manually scroll back down to the previous spot every time you load an image. It gets annoying.

I'm on DS4.6.2.118 and OcDS 2.1.

Re: OcDS 2.1 PRE RELEASE 3rd

Posted: Sun Nov 09, 2014 2:49 am
by Laticis
Thanks heaps for the update :)

Re: OcDS 2.1 PRE RELEASE 3rd

Posted: Sun Nov 09, 2014 2:57 am
by bmosalt
Here's a bigger prob...

The materials aren't saved in and/or loaded by the duf.

Re: OcDS 2.1 PRE RELEASE 3rd

Posted: Sun Nov 09, 2014 6:40 am
by Veneris
Thank you.

Re: OcDS 2.1 PRE RELEASE 3rd

Posted: Sun Nov 09, 2014 8:15 am
by gaazsi
i have a little problem with the camera... tbh i dont know if its me or really a bug. whenever i try to manually focus on something or sometimes when i change from autofocus to something else the maxsamples are set to 1... :)

Re: OcDS 2.1 PRE RELEASE 3rd

Posted: Sun Nov 09, 2014 8:15 am
by rajib
Thanks t_3 ! Happy to inform the installer worked without running the compatibility mode :). Will test and update.