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Material Layers

Posted: Fri Nov 07, 2014 5:10 pm
by profbetis
Many times I have needed surfaces with multiple layers of materials.
  • - Rain drops on glass
    - Car shader (glossy coat on top of metallic rough surface)
    - Screens on devices or appliances
    - Graffiti on concrete walls
    - Labels on objects/machines
    - Ink/pencil on paper
    - Explosion decals on a surface
While technically these could be accomplished with a Mix Material node, sometimes you need multiple layers that are physically stacked. Sometimes I can accomplish this by duplicating the mesh and expanding the surfaces just barely and apply a separate material for this, but this is not a good solution, especially for multiple layers. Imagine if I had a wall to put a ton of posters/graffiti/decals to place on it. Would I need another Mix Material with each one and have a huge chain of them? Not elegant.

In real life many surfaces have layers of thin materials on them. I think this is the correct (and physically based solution) to this problem.

Re: Material Layers

Posted: Sat Nov 08, 2014 7:27 am
by itsallgoode9
Yeah, I really wish they would implement this method if working. I like having the nodes and whatnot but for some things, like what you mentioned, it is unneeded complexity and just plain inefficient

Re: Material Layers

Posted: Wed Nov 12, 2014 3:29 pm
by profbetis
Really? Is no one else interested in this?

Re: Material Layers

Posted: Wed Nov 12, 2014 4:15 pm
by smicha
+1

Re: Material Layers

Posted: Wed Nov 12, 2014 6:26 pm
by cyrillweiss
+1

Re: Material Layers

Posted: Wed Nov 12, 2014 6:37 pm
by glimpse
Have to agree on this =) would be nice & welcome feature upgrade if OTOY would consider. Current material mixing is a bit limiting, Yeah You can find some workarounds, but..

Re: Material Layers

Posted: Wed Nov 12, 2014 9:45 pm
by matrix2012
+1

Re: Material Layers

Posted: Thu Nov 13, 2014 12:27 pm
by RahiSan
+1

Re: Material Layers

Posted: Thu Nov 13, 2014 12:34 pm
by teecee2107
+1

Re: Material Layers

Posted: Thu Nov 13, 2014 9:12 pm
by 00Ghz
+ 1