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Networked GPU's

Posted: Wed Nov 05, 2014 6:37 pm
by g0ll4m
Say I have a machine at home and at work both with Octane Licenses, can I still network those GPU's? or can you only do it over a LAN (local area network)?

Re: Networked GPU's

Posted: Wed Nov 05, 2014 11:10 pm
by dionysiusmarquis
Yes, would be nice to know. TheMightySpud tried it some time ago via VPN. Don't know if its possible by now:
http://render.otoy.com/forum/viewtopic.php?f=23&t=40575

Re: Networked GPU's

Posted: Wed Nov 05, 2014 11:38 pm
by FooZe
In theory this is possible, but I think you will find practically it won't work unless you have a LAN speed connection between the two machines.
You will be transferring your scene data between the two, which can be GB's at a time.

Re: Networked GPU's

Posted: Wed Nov 05, 2014 11:57 pm
by g0ll4m
I recall Glimpse stating in one of my threads that the total number of GPU's Octane can utilize was 12. If this is true what would the setup be?

Say I have 3 machines, 3 Octane licenses, and 4 GPU's for each one. It will only work over a LAN connection then?

Re: Networked GPU's

Posted: Thu Nov 06, 2014 12:19 am
by glimpse
g0ll4m wrote:I recall Glimpse stating in one of my threads that the total number of GPU's Octane can utilize was 12. If this is true what would the setup be?

Say I have 3 machines, 3 Octane licenses, and 4 GPU's for each one. It will only work over a LAN connection then?
You can build machines up to 8 GPUs without a problem..but in network rendering scenario only 12GPUs could be utilised (if nothing changed lately).

If You have remote machines, let's say in work, simply leave it running instal some sort of VNC (or other remote controlling software), setup cloud storage solution & simply control them that way. whether You're going to render let's say an image with network rendering, or render same scene on two images & combine result in PS.. result will be the same.

I've tested network rendering with kind'a slow connections between two computers - it's not efficient.. if that connection is too slow GPU does render 100% all the time..it simple renders, stops, renders, stops..'cos the data should travel & slow connection becomes bottleneck). So if You have multiple images render those on multiple machines.. if You have one image to render -do that on two machines & combine (overlay) those images =)

Re: Networked GPU's

Posted: Thu Nov 06, 2014 7:48 pm
by Slimshader
Hey Glimpse, in your network rendering setup with Octane, I was wondering what you meant by a slow connection.
Was it two computers wired in a LAN with a consumer router or something slow like wireless?

Re: Networked GPU's

Posted: Thu Nov 06, 2014 8:39 pm
by glimpse
Slimshader wrote:Hey Glimpse, in your network rendering setup with Octane, I was wondering what you meant by a slow connection.
Was it two computers wired in a LAN with a consumer router or something slow like wireless?
one PC was routed with wire to router, while other with 300Mb/s (MB/s - don't know, but sort of a standard) wireless.. No matter which PC I was using slave always came under utilised =)