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Animate Noise Shader
Posted: Fri Oct 31, 2014 8:35 am
by NVN
Hi.
how can i use a animated Noise shader in Octane?
My Noise is in the bumpchannel, speed is 1, nothing happend?
why?
Re: Animate Noise Shader
Posted: Fri Oct 31, 2014 10:53 am
by miohn
exactely the same problem I posted here:
how does the random color node work?
So what I found out so far is to animate the "seed" inside
the noise shader. Not the "animation"-parameter.
"Animation" does not do anything. Don't know why.
If you find a better solution please share!
regards
Mike
Re: Animate Noise Shader
Posted: Fri Oct 31, 2014 11:09 am
by aoktar
Hi guys,
please post what you did? I can't estimate what are you doing!
Re: Animate Noise Shader
Posted: Fri Oct 31, 2014 1:36 pm
by aoktar
"speed" does nothing, try "animation speed". Also try to key some parameter to force updates
Re: Animate Noise Shader
Posted: Fri Oct 31, 2014 2:32 pm
by miohn
crashed 2 times while trying to animate "animation speed"
regards
Mike
Re: Animate Noise Shader
Posted: Fri Oct 31, 2014 2:43 pm
by aoktar
don't use multi-core for c4d shaders. There is a warning about this
Re: Animate Noise Shader
Posted: Fri Oct 31, 2014 4:02 pm
by miohn
cpu-cores is set to "1" in octane settings.
Since version 2.10 I got lots of stability issues.
Also Node Editor crashes very often here.
Hope, that this will get better again with next versions.
thanks
Mike
Re: Animate Noise Shader
Posted: Fri Oct 31, 2014 5:14 pm
by aoktar
Mike, can you see lot of stability reports from other people?
I can check if you could give me concrete things. Otherwise there is nothing to help.
Re: Animate Noise Shader
Posted: Thu Aug 24, 2017 6:45 am
by whartonwi
Hey everyone, found a solution I think. I believe the material only updates if one of the values in the noise channel changes or is keyframed.
Keyframing the global scale from %300 to %301 over the timeline I wanted the noise to animate seemed to work. You could probably make the change so small that it would be unnoticeable but still continue to update the texture every frame.
Cheers
Re: Animate Noise Shader
Posted: Thu Aug 24, 2017 8:49 am
by aoktar
whartonwi wrote:Hey everyone, found a solution I think. I believe the material only updates if one of the values in the noise channel changes or is keyframed.
Keyframing the global scale from %300 to %301 over the timeline I wanted the noise to animate seemed to work. You could probably make the change so small that it would be unnoticeable but still continue to update the texture every frame.
Cheers
Yes it's only way to do this.