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Volumetric light Problem

Posted: Fri Oct 31, 2014 2:45 am
by Aman Iman
Hello Octane community,

I'm trying to generate a scene with reflected volumetric light beams, something like the effect from a reflected disco ball inside fog.
Therefore I'm experimenting with different shader types. My testing scene contains a spotlight (made of a emmission material in a tube), a mirror in 45° and around that a specular-scattering material that imitates the fog.
I have the same setup in Indigo render and there it works, but I can't get the reflection beam from the mirror in Octane.

So my question is, is it possible to get the reflection beam, does octane generally support this?

Re: Volumetric light Problem

Posted: Fri Oct 31, 2014 12:44 pm
by nuno1980
Should change to PMC because this kernel has much more eficiency to appear caustics. ;)

Sorry, Quadro mobile is much slower than my GeForce GTX 580 3GB because the "MOBILE" is fault.

Try get GTX 580 (1.5 or 3GB VRAM) desktop (but I'm required you buy PSU 650W) for increase much performance. ;)