Volumetric light Problem
Posted: Fri Oct 31, 2014 2:45 am
Hello Octane community,
I'm trying to generate a scene with reflected volumetric light beams, something like the effect from a reflected disco ball inside fog.
Therefore I'm experimenting with different shader types. My testing scene contains a spotlight (made of a emmission material in a tube), a mirror in 45° and around that a specular-scattering material that imitates the fog.
I have the same setup in Indigo render and there it works, but I can't get the reflection beam from the mirror in Octane.
So my question is, is it possible to get the reflection beam, does octane generally support this?
I'm trying to generate a scene with reflected volumetric light beams, something like the effect from a reflected disco ball inside fog.
Therefore I'm experimenting with different shader types. My testing scene contains a spotlight (made of a emmission material in a tube), a mirror in 45° and around that a specular-scattering material that imitates the fog.
I have the same setup in Indigo render and there it works, but I can't get the reflection beam from the mirror in Octane.
So my question is, is it possible to get the reflection beam, does octane generally support this?