Scattering solutions
Posted: Sun Oct 26, 2014 7:38 pm
Hi, Im trying to create vegetation systems, with trees, rocks etc... so I find a good way to manage large amounts of geometry to do landscapes.
C4d is great with the mograph tools, but the interface lags a lot so I use instances and hide geo in viewport so when it loads in octane the c4d viewport go faster.
Is this the better solution? As multiscatter/fores pack is 3ds max only, are there any solution for c4d users?
C4d is great with the mograph tools, but the interface lags a lot so I use instances and hide geo in viewport so when it loads in octane the c4d viewport go faster.
Is this the better solution? As multiscatter/fores pack is 3ds max only, are there any solution for c4d users?