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Scattering solutions

Posted: Sun Oct 26, 2014 7:38 pm
by jagger
Hi, Im trying to create vegetation systems, with trees, rocks etc... so I find a good way to manage large amounts of geometry to do landscapes.

C4d is great with the mograph tools, but the interface lags a lot so I use instances and hide geo in viewport so when it loads in octane the c4d viewport go faster.

Is this the better solution? As multiscatter/fores pack is 3ds max only, are there any solution for c4d users?

Re: Scattering solutions

Posted: Mon Oct 27, 2014 7:04 am
by djart

Re: Scattering solutions

Posted: Mon Oct 27, 2014 2:16 pm
by jagger
But it says that to use carbonS with corona you have to convert all the geo to instances.

So we go back to the same problem of get a lot of geo in the viewport so slooooow down.

Is this the best and more efficient way to do landscapes/scattering objects in c4d?