Problem with displacement artefacts
Posted: Thu Oct 23, 2014 10:32 am
Hi Jaun,
I am working on a product visualization for a client, and I am using a displacement map to create the detail / relief on a sachet. The problem is that when I add both a displacement and a normal map, the object becomes tessellated (see attached). Currently I am using a single poly object, but if I subdivide the object, the tessellation just becomes more apparent. It's almost as if the smoothing gets turned off as soon as I connect the normal node.
I am using version 2.6.4 (September 25).
Any ideas, is this a bug / limitation in Octane itself~?
Thanks,
Carlo
I am working on a product visualization for a client, and I am using a displacement map to create the detail / relief on a sachet. The problem is that when I add both a displacement and a normal map, the object becomes tessellated (see attached). Currently I am using a single poly object, but if I subdivide the object, the tessellation just becomes more apparent. It's almost as if the smoothing gets turned off as soon as I connect the normal node.
I am using version 2.6.4 (September 25).
Any ideas, is this a bug / limitation in Octane itself~?
Thanks,
Carlo